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Question by phazepyre · Aug 29, 2015 at 08:51 AM · unity 5uigameobjectdestroy object

How to Remove a Button after it has been pressed and executed it's script?

I'd like to have it so that when a button is pressed, AND has successfully completed it's associated script, the button is destroyed and removed from the UI.

Here's my code:

 public class UpgradeManager : MonoBehaviour {

 public Click click;
 public UnityEngine.UI.Text itemInfo;
 public float cost;
 public int count = 0;
 public int clickPower;
 public string itemName;
 private float baseCost;

 void Start(){
     baseCost = cost;
 }

 void Update(){
     itemInfo.text = itemName + "\nCost:" + cost + "\nViewers Per Stream: +" + clickPower;
 }

 public void PurchasedUpgrade(){
     if (click.views >= cost) {
         click.views -= cost;
         count++;
         click.viewsperclick += clickPower;
         cost = (baseCost * Mathf.Pow (1.15f, count));
 }


Any help will be greatly appreciated! :)

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avatar image Fekalis · Jan 22, 2021 at 09:36 PM 0
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As a unity grandmaster, i can advise u to use namespace: using UnityEngine.EventSystems; and then: EventSystem.current.currentSelectedGameObject.SetActive(false);

it will remove the button which was pressed. ur welcome!

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Answer by RafiXWPT · Aug 29, 2015 at 10:45 AM

Get refference to that button, then inside method which is runned after click, simply disactivate it:

 public GameObject myButton; // Get refference to button

And at the end of button method:

 myButton.SetActive(false);

Should work.

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Answer by tauqeerahmed · Aug 30, 2015 at 02:44 PM

Take a button reference in a game object and the deactivate the button using SetActive() method

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Answer by Fekalis · Jan 22, 2021 at 06:35 PM

As a unity grandmaster, i can advise u to use namespace:

 using UnityEngine.EventSystems;

and then:

 EventSystem.current.currentSelectedGameObject.SetActive(false);

it will remove the button which was pressed. ur welcome!

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