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Question by rushlink · Sep 21, 2013 at 09:47 AM · performancegpu

Offloading to GPU

I have been doing some research into voxal methods, and generating terrain on the fly. This lead me to this article. http://wwwcg.in.tum.de/fileadmin/user_upload/Lehrstuehle/Lehrstuhl_XV/Research/Publications/2006/vmv06.pdf

In this article, you can see on the last page the final result of the project. All of these were produced with 70+fps using a pentium 4 and an nvidia geforce7800.

I've tried working with things like this before, but could never achieve this level of detail using the CPU (still maintaining 40+fps on a similar setup).

I know how I would go about programming this to run on the cpu, just as I would any other scripts that I write for Unity. Is there a way to offload these calculations to the GPU through Unity?

Basically what you are doing is creating the terrain through the program, on the fly. Read the article for a more detailed explanation.

Thanks, Matt

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avatar image Fattie · Sep 21, 2013 at 03:10 PM 0
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simply search for many questions on this - also search CUDA, etc here

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