Reflections in nested scene
I have what seems like a super basic issue.
From a brand new project (URP/2019.4 LTS) i'll insert a sphere with a lit material, which will have metallic and smoothness set to 1, giving me a reflection of the skybox.
I'll then create a second scene (`scene2`) with nothing in it, and nest the first scene (`scene1`) in it. At this point I'll have not touched any lighting settings, minus removing the skybox in scene2
.
With scene2
active, nesting scene1
, the sphere is completely black as expected. When making scene1
active, the sphere shows up. But when I repeat this in play mode, lighting never updates when I set scene1
active again.
scene2 active
scene1 active
Is there something I need to do from scripting to trigger lighting to be switched over aside from setting scene1 active?
Appreciate any feedback.