Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by noobing · Apr 06, 2019 at 02:46 PM · update functionclones

Update() not working on clones

Hi everyone,

Im new to Unity and this is my first post. Please can somebody help me out here, I've searched for similiar faults but found none.

I've created a very basic prefab (lets call it enemy), which is meant to spawn and track the player objects position and launch projectiles at the player as player moves around. This works fine if I drop it in manually, however when I instantiate the clones they fail to track the player. Instead, upon spawning they immediately face towards the player objects spawn position and continue launching projectiles in that direction, regardless of any moves the player object makes.

Please can somebody take a look and tell me where I'm going wrong, I've spent a considerable amount of time trying but I'm staring at a wall now. Thanks.

EnemyController1.cs is placed on an 'EnemyGameController' object TrackPlayer.cs is placed on the 'enemy' object

I've ensured 'target' on TrackPlayer.cs is set as my player object and this appears on the clones as well

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EnemyController1 : MonoBehaviour
 {
     public GameObject hazards;
     public Vector3 spawnValues;
     public int hazardCount;
 
     public float spawnWait;
     public float startWait;
 
 
     void Start()
     {
         StartCoroutine(SpawnWave());
     }
 
     IEnumerator SpawnWave()
     {
         yield return new WaitForSeconds(spawnWait);
         
         while(true)
         {
             for(int i =0; i<hazardCount; i++)
             {
                 GameObject hazard = hazards;
 
                
                 Vector3 spawnPosition = new Vector3(Random.Range(-spawnValues.x, spawnValues.x), 
                     spawnValues.y, spawnValues.z);
 
                 Instantiate(hazard, spawnPosition, hazards.transform.rotation);
                
                 yield return new WaitForSeconds(spawnWait); 
             }
         }
     }
 }

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class TrackPlayer : MonoBehaviour
 {
     public Transform target;
 
     void Update()
     {
         transform.LookAt(target);
     }
 }



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by noobing · Apr 06, 2019 at 04:08 PM

Ok no worries. I've decided to use an alternate way of spawning my 'enemy' since there are'nt many of them. I created multiple objects and enabled/ disabled them using a method and time intervals. Thanks.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

168 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

rigidbody,addforce is affecting all clones which are clicked on through raycast 0 Answers

How to use UI button in Update()? 1 Answer

Beginner Question about triggering Update function 0 Answers

How to limit the amount of key presses that are read in the Update function? 0 Answers

How to access specific Gameobject clone from many ones? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges