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Question by Next Beat Games · Aug 11, 2013 at 07:45 PM · c#function callnull referenceno error

c# null script reference calls function with no error

Hello. I have the following code

 ...
 else if( mSelectedTransform == mInputManagerScript.avatarParentScript.bodyScript.shirtColliderTransform )
 {
     Debug.Log ("SHIRT " + mInputManagerScript.avatarParentScript.shirtScript);
 
     mAvatarShirtScript = mInputManagerScript.avatarParentScript.shirtScript;
 
     Debug.Log ("mAvatarScript should be null reference");
 
     mAvatarShirtScript.InputBegin ();
 
     if( mAvatarShirtScript == null )
         Debug.Log ("YUP");
 }
 
 ...

I run this when mInputManagerScript.avatarParentScript.shirtScript is null. The output I get is:

 Shirt null
 mAvatarScript should be null reference
 YUP


shouldn't I get an error when calling InputBegin() ?

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avatar image Joyrider · Aug 11, 2013 at 07:59 PM 0
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Unless InputBegin is a static function, yes you should

avatar image ArkaneX · Aug 11, 2013 at 09:08 PM 0
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If InputBegin were static, then there would be compile error.

And regarding this specific behavior - normally you should get an error indeed. Are there any other errors/warnings in Unity console above the output you posted?

avatar image Next Beat Games · Aug 12, 2013 at 02:06 AM 0
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InputBegin() is not static

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