Question by
mi5kas · Feb 27, 2018 at 11:22 PM ·
performance optimizationcutscene
Performance question
Greetings!
When making a cutscene, is it better to use the same object and move it around or have multiple objects and just set them active? I know having multiple objects is more simple, but I would like to know which option is better for performance. Do deactivated objects consume resources?
My game is in 3D and this object/objects have about 10k polys with ~10 textures on it, pretty heavy.
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