Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MadJlzz · Oct 08, 2015 at 04:09 PM · animationvariablemecanimanimationclipanimationcurve

Problem using mecanim and the Animation process

Hello,


I am actually implementing animations for our player (a flying fish) in a 2D game. The current state animation works out of the box and was pretty simple to integrate via mecanim.

My problem comes when I want to add the death condition which actually needs to change some of the transforms value of the player like the position or the rotation of the gameoject.


One another problem is that I need to animate differently my hero whether I am in the "sky" or in the "water".

In fact, when we die in the water, our fish need to make a 180° rotation and a translation from his position to the surface.

When we die in the sky, I need to animate like a sort of dive to the surface.


I've tried 2 solutions:

  1. With the curves in Unity Editor ; I can't animate from the current position of the player therefore it's not OK and I can't use this solution properly.

  2. Legacy in the code. I had to create a sort of curve with multiple Vector3 (too much...) and animate my player like if I told him to move from A to B and the repeat the movement with the all set of Vector3.


I’m not OK with the second solution because as soon I need to change something to my animation, it means I need to go back to my legacy code animation and change all of the Vector3, test it back, etc...


Do you guys have any ideas? In advance, I apologize for my English and if I was not clear.


Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Editing mecanim animation from script 0 Answers

Expose a C# property for Animation Curve 0 Answers

Can I make variables depend on eachother before running the game 1 Answer

Animation Events and Mecanim 2 Answers

What is the proper use of AddClip and SetCurve? weird Quaternion error 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges