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Question by seyyid · Apr 08, 2011 at 03:19 AM · guibuttonlabel

GUI Scripting button controls

hello i have very simple problem but i just dont know how to solve it

i have my small gui button with my texture, what i want is to display another label with texture as full screen size whenever i click my small button

i guess i must locate my function into update() function to call in each frame but i just couldnt figure it out

here s my code

public Texture storyiconleft; public Texture storyiconfullscreen;

 void Start () {

 }
 void Update () {    

 }

 void OnGUI() {

     if(GUI.Button(new Rect(0,535,150,200),storyiconleft))

         showstoryboard();

 }
 public void showstoryboard()
 {
     GUI.Label (new Rect(Screen.width + 100 , 0, 500, 600),storyiconfullscreen);
 }   

any quick help is appreciated

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avatar image sriram90 · Apr 08, 2011 at 06:27 AM 0
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first you cant call GUI labels,buttons,etc.. out of the OnGUI() function.

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Answer by sriram90 · Apr 08, 2011 at 06:25 AM

hey ,

you may just try it with GUIStyle..

public Texture storyiconleft; public GUIStyle storyiconfullscreen = new GUIStyle(); // you just drag your texture and make size change from inspector. private bool showstoryboard = false;

void OnGUI() { if(GUI.Button(new Rect(0,535,150,200),storyiconleft)) { showstoryboard = true;

 }

 if(showstoryboard)
 {
     GUI.Label (new Rect(0,0,Screen.width,Screen.height)," ",storyiconfullscreen);
 }   

}

try it...sure you'll get perfect answer...

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avatar image seyyid · Apr 08, 2011 at 06:46 AM 0
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this is what i have been looking for , i must work more on guistyle i guess thanx a lot

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