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Is it possible to reduce build size when using Cinemachine?
Recently, I was discussing with my friends how can we reduce build sizes for our games on mobile devices.
I created an empty project with Standard Render Pipeline and without Cinemachine and built it on Unity 2020.3.25 LTS. Build size was around 10 MB. But When I imported Cinemachine into the project and Added Cinemachine Brain component on the Camera In Sample Scene, Build Size increased to 18.6 MB. I explored the APK using 7Zip and I noticed that lib folder size increased drastically.
Anybody have idea how can I handle it?
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