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Question by shadowpuppet · May 26, 2016 at 07:56 PM · child object

reference camera child

trying to reference the child of a the camera. Yes! read everything here and there. Tons of suggestions. all different, none worked. The name and tag of the object is called "crosshair". The script works if I parent crosshair to the player . Crosshair is a long collider sticking out from the center of the camera aim so that when crosshair collides with the trigger object with this script it enables another script

below is part of my messed up code, can't even bother to clean it up the 300 variations of it didn';t work either

 using UnityEngine;
 using System.Collections;
 
 public class dancerenabled : MonoBehaviour {
 
     private  GameObject dancertest;
     private MonoBehaviour AniOn;
     GameObject crosshair;
     Camera ParentObject;
     //public Transform crosshair;
     
     
     
     void Start () {
         crosshair = ParentObject.transform.GetChild(1);
         AniOn = GameObject.Find("dancertest").GetComponent<MonoBehaviour>();
         crosshair  = GameObject.Find("crosshair");
         
     }
     
     void OnTriggerEnter (Collider other) {
         if(other.name == "crosshair")
         {
                 AniOn.enabled = true;
         }
     }
         
         void OnTriggerExit (Collider other) {
         if(other.name == "crosshair")
             
             AniOn.enabled = false;
 
 
             
             
             
         }
     }
 
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