- Home /
WebGL build size is much smaller compared to PC build size
I'm developing on Linux (Ubuntu 20.04) with Unity 2020.1.5f1. When I build to WebGL the result is about 75 MB, but when I build to Linux, Mac or Windows (with LZ4HC compression enabled) the result is over 1,3 GB. Where does this huge difference come from? The WebGL runs fine in Chrome; every asset is where I expect it, at the quality I expect it. I even uploaded the WebGL build to itch.io and it runs fine there as well.
How come the WebGL build is so much smaller than the PC builds? What can be done about that?
My Assets folder is about 270 MB in size - so why is my WebGL build not even half the size of that?
Here is a link to the Packages/manifest.json file: https://gitlab.com/robertbleyl/drone-control/-/blob/develop/Packages/manifest.json
Your answer
Follow this Question
Related Questions
Is it possible to create Windows/Mac installer on Linux OS? 1 Answer
Debugging WebGL/Windows Standalone 0 Answers
Open With... a Build Unity program 3 Answers
Can i "build" the game for Windows from a Mac? 2 Answers
WebGL Build Failing Linux 0 Answers