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Question by Borislav.Purplebeard · Jul 14, 2015 at 08:19 AM · 2dgameobjectphysicsparticles

2D Destroy GameObject on small parts, without having each part pre-defined

The title is a little confusing, but let me explain what I want: I am looking for a way to be able to destroy the player's GameObject into smaller pieces, and spread them around. For example, the player is a 2D Cube, and when they die, that cube gets shattered into 9 pieces, and each piece falls to the ground differently, each affected by phyisics.

Is this possible WITHOUT having each part of the 2D Cube pre-made, and all of these pieces held together by script?

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avatar image yashpal · Jul 14, 2015 at 08:40 AM 0
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hello @Borislav.Purplebeard ,

This is what you want. Sprite Slicer (Paid plugin)

avatar image Borislav.Purplebeard · Jul 14, 2015 at 08:56 AM 0
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@yashpal yes, that seems like exactly what I need. However I'll wait a bit more for other people to see, in case there is a non-paid way to do this

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