Force Particle System within an area and hide certain ones through arrays.
Hi guys I have a couple problems.
Right now I have a model who set to appear when I look at him(Game starts with his renderer being hidden). What I'm trying to do is have the particle be enabled when he is disabled. The model works, but the particles remain on no matter what.
My code looks something like this:
foreach (ParticleSystem plexus in myParticle)
{
plexus.Stop();
//plexus.Clear();
}
The second problem is the particles going all over the place. I want the particles to generally be around the model , however I can't seem to figure it out. The particles seem to shoot out to his right side and slowly expand. I haven't used any code for this everything is done in the inspector. I've tried shapes and bounds but they don't work. Any help is appreciated and thanks for reading!
I should note that I've been googling for a while trying to find an answer so my apologies if there was an easy solution I missed.
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