Question by
GottesSchaf · Aug 29, 2021 at 05:30 PM ·
shadermaterialmaterialsshader programmingglitch
PBR Shader Graph problem with material(s)
Hey guys,
so I'm currently using a "programmed" PBR Shader for a cube in my game, which just dissolves the cube. My problem is, as soon as the cube is moving, its materials start glitching. This is the cube when standing still This is the cube when I'm moving it around Here is the PBR Shader of the cube
normal-colors.png
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buggy-colors.png
(187.9 kB)
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Best Answer
Answer by GottesSchaf · Sep 02, 2021 at 06:44 PM
Okay, I finally fixed the problem:
The problam was, that I used a PBR Graph inside HDRP Pipeline. For making it work, I just had to programm this shader inside a HDRP > Lit Shader instead. Now it's working perfectly fine. :)