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Question by LBernard1431 · Jan 18, 2021 at 03:21 PM · cameraerror message

Screen position out of view frustum (screen pos 574.000000, 266.000000) (Camera rect 0 0 1149 531) UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)

code:

using UnityEngine; using System.Collections;

public class movement : MonoBehaviour { //Variables public float speed = 6.0F; public float jumpSpeed = 8.0F; public float gravity = 20.0F; private Vector3 moveDirection = Vector3.zero; public Transform cam; public float turnSmoothTime = 0.1f; float turnSmoothVelocity;

 void Update()
 {
     CharacterController controller = GetComponent<CharacterController>();
     // is the controller on the ground?
     if (controller.isGrounded)
     {
         //Feed moveDirection with input.
         float horizontal = Input.GetAxisRaw("Horizontal");
         float vertical = Input.GetAxisRaw("Vertical");
         Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;
         //Multiply it by speed.
         moveDirection *= speed;
         //Jumping
         if (Input.GetButton("Jump"))
             moveDirection.y = jumpSpeed;

     }
     //Applying gravity to the controller
     moveDirection.y -= gravity * Time.deltaTime;
     //Making the character move
     controller.Move(moveDirection * Time.deltaTime);

     if (moveDirection.magnitude >= 0.1f)
     {
         float targetAngle = Mathf.Atan2(moveDirection.x, moveDirection.z) * Mathf.Rad2Deg;
         float angle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref turnSmoothVelocity, turnSmoothTime);
         transform.rotation = Quaternion.Euler(0f, targetAngle, 0f);

         controller.Move(moveDirection * Time.deltaTime);
     }
    



     Cursor.lockState = CursorLockMode.Locked;
 }

}

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Answer by xogur6889 · Jan 18, 2021 at 05:02 PM

When you use 2D effect (UI, Line Render..) You should check elements’s Screen position is not in camera’s near or far clip

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avatar image LBernard1431 · Jan 20, 2021 at 12:44 AM 0
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i have no UI yet i was just working on movement

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