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Is procedural mesh generation possible with visual scripting
I was wondering if it was possible to make procedurally generated meshes in visual scripting like in this video
https://www.youtube.com/watch?v=64NblGkAabk
I've been trying to edit this mesh script made by smart penguin
https://www.youtube.com/watch?v=DWj1B831Ka0
But I've slowly been losing my mind spending hours trying to make this mesh bigger but no matter what I do I cant seem to edit any of the triangle values because if I do the mesh just wont render at all
Here's the link to the picture of my visual script
Your script works. Hope you realize this Mesh Filter / Set Mesh
node requires a MeshFilter
component to work, right? (not to mention a MeshRenderer
ofc)
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