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My Player Character always reset its position to the 0, 0 ,0 when I start the animation. Why is this happening?
I have imported an asset. Then I imported the player character where the animation for it was already there I just need to create a code to trigger the animation. The problem is when I trigger the animation the player instantly goes back to different position and start making the animation. I don't know why this is happening. Can someone help me please?
Thank you.
Answer by TheTrueDuck · Jun 02 at 03:22 PM
Hi! The animator will always override the position of whatever it is animating. Try giving this character a parent gameobject and putting all your movement scripts onto that, this way the player will nicely animate, while giving you the ability to move it where you need to.
Hello,
I already fixed the problem but thank you for trying to help me I appreciate it.
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