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Question by Icni · Mar 23, 2021 at 02:48 PM · inputaxis

How Do I Access 1D Axis in New Input System?

Thus far I have not been able to find much information on how to implement 1D Axis Composites from the new Input System into a script. I understand how to use 2D and 3D axes by using Get<Vector2D>() or Get<Vector3D>(), but I am not sure how to implement the 1D axis in a similar fashion. Here is my code:

 public void OnSelectPath(InputValue input)
 {
     int change = Convert.ToInt16(input.Get<float>());
     if (runningCutscene)
     {
         if (ongoingProcesses == 0)
         {
             int newChoice = currentChoice + change;
             if (newChoice >= ShownChoices.Count)
             {
                 newChoice = 0;
             }
             if (newChoice < 0)
             {
                 newChoice = ShownChoices.Count - 1;
             }
             currentChoice = newChoice;
             Select(currentChoice);
         }
     }
 }

According to the documentation (to the degree that I understood it), the 1D axis should return a Single, so that's what I tried to use here. The local variable change should ideally be set to 1, 0, or -1 depending on which key is pressed. However, whenever the positive or negative keys are pressed, change still returns 0. What am I doing wrong? Thanks!

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