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Question by spopzol · May 31 at 04:31 PM · movement2d game

How can I move a GameObject towards its z Rotation In Unity 2D?

 Rigidbody2D rb;
 public float speed=2;
 

void Start() { rb= GetComponent(); }

 // Update is called once per frame
 void Update()
 {

    rb.velocity = new Vector2(,  ) ;
     
 }

 void OnCollisionEnter2D(Collision2D other)
 {
   
  Destroy(gameObject);
             
    
 }

} I dont know what to do with that Vector2

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Answer by DenisIsDenis · Jun 01 at 03:16 AM

Velocity on the Z-axis is not represented in Unity 2D because this axis is perpendicular to the game plane. To change the z-position of a 2D object, you must change the transform.position directly. For example:

 void Update()
 {
     transform.position += Vector3.forward * speed * Time.deltaTime;
 }

Note: the object, when constantly moving along the Z axis in the 2D world, will sooner or later go beyond the camera's visibility.

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