Unity OVR Intentional Lag in Virtual Hands
Hi all,
I am trying to develop a unity application for Oculus Quest 2. In this application, I want to add a short delay in the virtual hand movement. I know this is strange as lag/delays are normally minimized, but this is for research purposes regarding frustration in VR manipulation. I am using the standard OVR Grabber / OVR Grabbable Script to manipulate a cube. Again, I want the perceived movement of the virtual hands to slightly lag behind the actual hand movement. Any suggestions of where / how I might be able to implement this in the code?
Much appreciated.
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