- Home /
nut and bolt object construction system?
I'm working on a system for my game where the player can attach an object to another where they have to turn a set number of bolts to finish combining the two objects. For example bolting an engine header to the engine block. My issue is I'm not sure where to start with this. So far I just have it to where the player can attach two object together no bolting involved. Can anyone help me figure out how to go about this? I can't seem to find any tutorials any where.
You might try adding joints between objects so that they appear bolted together but keep in kind if your game involves too many bolts or in our case joints that might cause a lot of lag due to the physics calculations. another way is to parent objects together and just add a decal at the position they were connected at to act as a fake bolt. this's just a suggestion.
Your answer
Follow this Question
Related Questions
How can I get the Transform from an Object (target of UnityEvent)? 1 Answer
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Best way to defining scripts within a list inside the editor? 1 Answer
Object Pooling 1 Answer