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Question by sirrandalot · Oct 11, 2016 at 05:23 AM · c#scripting problemlightingfogglobal

Global Fog Messy Transition Between Objects and Skybox

I'm using the global fog script that comes with the Unity standard assets image effects and for the most part it's fantastic. However I'd also like the skybox to be visible so I've checked the option to "Exclude Far Pixels". This does the trick but there's a really nasty transition between the objects in the scene and the skybox. Essentially at the transition point there's a flickering line where the script can't seem to decide whether or not to apply fog. The images below illustrate the issue. How might this be solved? Thanks!

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avatar image Namey5 · Oct 11, 2016 at 06:29 AM 0
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It's probably down to how you're doing anti-aliasing, if at all.

avatar image tanoshimi · Oct 11, 2016 at 07:54 AM 0
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I suspect @namey5 is correct. Specifically, it's the order in which you're applying fog/AA. Can you post a scresnshot of the components attached to your camera?

avatar image sirrandalot tanoshimi · Oct 11, 2016 at 10:55 AM 0
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@Namey5 @tanoshimi That was the problem! I disabled antialiasing in the project quality settings and that solved the problem. I was then able to add an AA script to the camera such that it's applied after the fog is calculated. Thanks!

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Answer by sirrandalot · Oct 12, 2016 at 06:03 AM

For any wondering, the problem was solved by disabling anti-aliasing in the project quality settings. Afterwards, I was able to add a separate anti-aliasing script to the camera such that it was applied after the fog script.

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