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Question by Codaboy · May 28, 2016 at 03:50 PM · how

how to be sure that several don't instantiate in the same spot

so I've been having some trouble and I was wondering the way to make sure that they don't spawn in the same spot public GameObject[] cardPlacement = new GameObject[7]; // Number of placements on the table public GameObject[] cards; // The cards, that have to be placed randomly on the table

 void Start()
 {
     int randomPlace1 = Random.Range(0, cardPlacement.Length); 
     int randomPlace2 = Random.Range(0, cardPlacement.Length);
     int randomPlace3 = Random.Range(0, cardPlacement.Length);
     int randomPlace4 = Random.Range(0, cardPlacement.Length);
     int randomCard = Random.Range(0, cards.Length);        // Get Random Card
     
     // Instantiate random card into a random place on the table and position the card on that place
     Instantiate(cards[randomCard], cardPlacement[randomPlace1].transform.position, cardPlacement[randomPlace1].transform.rotation);
     
     Instantiate(cards[randomCard], cardPlacement[randomPlace2].transform.position, cardPlacement[randomPlace2].transform.rotation);
     
     Instantiate(cards[randomCard], cardPlacement[randomPlace3].transform.position, cardPlacement[randomPlace3].transform.rotation);
     
     Instantiate(cards[randomCard], cardPlacement[randomPlace4].transform.position, cardPlacement[randomPlace4].transform.rotation);
 }
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Answer by cjdev · May 28, 2016 at 04:17 PM

One way you can do this is to keep a list of indices that are still valid to be chosen and choose from that list instead of from the full range. Something like this:

 //using System.Collections.Generic;
 
 List<int> validIndices = new List<int>();
 for (int i = 0; i < cardPlacement.Length; i++)
     validIndices.Add(i);
 int randomPlace1 = validIndices[Random.Range(0, validIndices.Count)];
 validIndices.Remove(randomPlace1);
 int randomPlace2 = validIndices[Random.Range(0, validIndices.Count)];
 validIndices.Remove(randomPlace2);
 int randomPlace3 = validIndices[Random.Range(0, validIndices.Count)];
 validIndices.Remove(randomPlace3);
 int randomPlace4 = validIndices[Random.Range(0, validIndices.Count)];
 int randomCard = Random.Range(0, cards.Length);
 
 //Instantiate...


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avatar image Codaboy · May 30, 2016 at 06:11 PM 0
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you are the best this helped so much hats off to you

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