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Question by
FaffyWaffles · Mar 02 at 11:14 PM ·
mesharrayreadmesh verticesmesh manipulation
Is it possible to enable Read/Write of a imported Mesh at Runtime?
I know it is probably not, but I'm asking any way.
For the sake of curiosity, why can you use Mesh.AcquireReadOnlyMeshData(mesh) in the Editor, but not runtime?
Also, why would Unity not want to be able to do this?
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