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Question by Diru · Aug 18, 2021 at 09:07 AM · 2d-physicsgrid based gamegridmove

How do I make a Grid check for objects and make them move his possition.

I'm making a 2048 "Shoot and merge" game. alt text

>>>>> Here's the code. <<<<

As you can see, everything works fine the logic its related by the current block i'm throwing. but if the block it's already there, it doesn't work. I've tried too many things but i'm learning and anything works out.

The "bug" part its in the "NewShift()" and "MergingTime".

The function "ItsRainingBlocks()" it's because i'm still trying things. but when I set that function on the code after 10-12 seconds Unity stops working (cause i'm looping the SpawningBlocks() I guess) and the game its something like this: alt text

ayobtcrvv9.gif (27.8 kB)
muejcbph1n.gif (32.6 kB)
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Answer by Diru · Aug 23, 2021 at 11:26 PM

Ok I guess.

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