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Question by d112570 · May 02, 2014 at 08:11 PM · normalscopybumpmap

How do you copy normals from one to another?

I have this script which copy the main texture to another object and works 100%.

 GameObject.Find("OreList/PlanetView").renderer.material.mainTexture = thePath.renderer.material.mainTexture;

How would you use the same code for Bump Map or normals? So it would look something like this.

 GameObject.Find("OreList/PlanetView").renderer.material.mainTexture = thePath.renderer.material.mainTexture;
 GameObject.Find("OreList/PlanetView").renderer.material.mainBump = thePath.renderer.material.mainBump;  // This is just a guess of how it could look.  This currently does not work.
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Answer by Swaggre · May 02, 2014 at 08:29 PM

 GameObject.Find("OreList/PlanetView").renderer.material.SetTexture("_BumpMap", thePath.renderer.material.GetTexture("_BumpMap");


Might work :)

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avatar image d112570 · May 02, 2014 at 08:34 PM 0
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Didn't work, I also added the missing ")" after Bump map and still didn't work, would there not be an equals sign so object a = object b? I tried it after the bump map and it spit out an error.

avatar image d112570 · May 02, 2014 at 08:40 PM 0
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Ok got it working, but when I check the game object, only the main texture is added no normals seen.

I try debug and it says material does not have a bump map property. Unless Bumpmap and Normals are not the same then I don't know whats up. $$anonymous$$y Gameobject has a normal and main.

avatar image d112570 · May 02, 2014 at 08:57 PM 0
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Ok, I changed "_Bump$$anonymous$$ap" into "_Normals" and now it works, thanks for you help and quick response.

 GameObject.Find("OreList/PlanetView").renderer.material.SetTexture("_Bump$$anonymous$$ap", thePath.renderer.material.GetTexture("_Normals"));

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