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Question by
PragmaGames · May 28 at 05:48 PM ·
physics
Why does an object start rotating on frozen axes ?
I have a game object like this.
![alt text][2]
At the start of the game, it starts to rotate using this code
protected void FixedUpdate()
{
_rootRigidbody.angularVelocity = Vector3.right * 100f;
}
After I add 2 child objects with the grid collider it starts rotating on the frozen axes. Depending on a different mesh in a different direction. Why is this happening ?
image-2022-05-28-20-29-57.png
(26.3 kB)
image-2022-05-28-19-58-25.png
(91.1 kB)
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