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Question by janzelinka · May 29 at 03:23 AM · leaderboardleaderboards

Leaderboard implementation in Unity WebGL

Hello all,

We are developing Unity WebGL browser game Kornhal: https://twitter.com/kornhal

My concern is about leaderboard, because now it loads very slowly (load of another 100 player takes around 30 seconds). It doesn't seem like a correct implementation.

Here is current logic by developers: 1) We get top 100 player ids from leaderboard 2) We get player account data(name, fights won/lost, level, rank etc) using player id 3) We get player guild data using player id & show guild icon 4) All of this data is put to UI

My idea was to create table on server-side, update this table, and client would just download whole table. Otherwise developers are creating huge number of server requests which takes so long and I really don't believe it's scalable well. What is your opinion? Thanks!

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