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Shader Graph, texture not looping
Hello,
I would like to make a shader using shadergraph, but i got a little problem.
I have a texture like this
I would like to move over that texture over time to make some sort of laser effect, but it works only at start, cause when the time goes to high, my texture is a become a line
But this lane, is created in shader graph, and I do not understand how. I would like that when my texture end it loop back in order to go over the texture infinitely, but right now after some sec it become a simple flat line.
What do I miss pls ?
screenshot-1.png
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screenshot-2.png
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Comment
Answer by whoismattise · Mar 15, 2020 at 12:52 AM
@Popolee I think you might have to perform a modulo on the UV coordinates so that it loops, but you'd have to try yourself