Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cazman · Jul 12, 2017 at 03:38 PM · addforcetime.deltatimetrue

Timer & Isgrounded Issue (Getkey not working)

Goal is to have a "Hold Space to jump higher" that cuts out after the timer runs out & can only be initiated if the player was Grounded to begin with.

2 problems I'm having.

  1. When using this Timer script with GetKey (constant Addforce no longer works even if I remove the IsGrounded & the Timer)

  2. I can't figure out how to incorporate Is IsGrounded into the timer

  3. (I would alse prefer to incorporate a reflect.Addforce with a contact check but I have not got a script even close to working yet)

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float jumpForce;
 public float TIMER = 0f;
 public float JumpCoolDown = 4f;
 bool IsGrounded;

 void Start ()
 {
     rb = GetComponent<Rigidbody> ();
     IsGrounded = true;
 }

 void FixedUpdate () 
 {
     if (TIMER >= 0f) {
         TIMER -= Time.deltaTime;
     }
 

     if (TIMER < 0f) {
         if (Input.GetKey (KeyCode.Space) && IsGrounded == true) {
             jump ();
             Debug.Log ("Space working");
         }
     }

 }

     void jump ()
     {
         rb.AddForce(Vector3.up * jumpForce);
         TIMER = JumpCoolDown;
     }

 

 void OnCollisionExit ()

 {
     IsGrounded = false;
 }

 void OnCollisionStay (Collision other)
 {

     if (other.gameObject.CompareTag ("Ground")) 
     {
         Isgrounded= true;
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

69 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Should we use Time.deltaTime in FixedUpdate 5 Answers

Does AddForce use Time.deltaTime or TIme.fixedDeltaTime or it depends on whether it is being used in Update() or fixedUpdate()? 2 Answers

How to add forward velocity to a Rigidbody2D? 2 Answers

About Forces and Time.deltaTime 3 Answers

How to make my bullets spread when fired 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges