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Fog of war at URP
Hello! Can anyone help with fog of war at URP?
I realized my fog with that tutorial: https://andrewhungblog.wordpress.com/2018/06/23/implementing-fog-of-war-in-unity/
And fog looks great! There is a black and semi-black area, all is well: 
But it does not work with URP, because Projectors components are not working with this pipeline! I was trying to make fog through URP Decal system, but I am working with shaders only couple months, and don't reached well result. Plus, if Main camera go through the Decal box all fog is disappeared, when Projector component have no this problem.
Please help! I want work with URP and make new effects and shaders, but I can't make fog with URP by myself...
Can anyone give a solution for URP fog of war? Or maybe make a shader that will work with decal box, similar way like added tutorial?
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