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Question by
KristofferH · Jul 15, 2018 at 11:02 AM ·
shaderrenderingshader writing
Creating a new Surface Shader shows up pink in Unity 2018
I have a scene in Unity 2018.2 using the VR LW scene preset. When I create a new Surface Shader in the assets folder from the context menu in the project window it just shows up as pink. How do I modify the default shader code to make it compatible with Unity's new render pipeline? I've had the same problem in 2018.1 using the HDRP as well.
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