How do I make AddForce apply force relative to the rotation of another object?
I currently have a camera inside a sphere. The following code is used to move the sphere:
 void FixedUpdate () {
         //Define input and apply force
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
         Vector3 movement = new Vector3 (moveHorizontal,0.0f,moveVertical);
         rigidbody.AddForce(movement * speed * Time.deltaTime);    
 }
I need the force that is applied to the sphere to take into account the rotation of the camera so that moving forwards is relative to the camera rather than the world.
Any help is much appreciated!
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                