Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Aaranihlus · May 25 at 10:15 PM · mirror

[Mirror] Setting Player Variables After Connecting

Hi Everyone, I'm new to Mirror and I've read some conflicting posts regarding commands.

Currently, when the player connects to the server, I am trying to run a command to set their weapons etc. The player chooses which weapons they want to use before even connecting to the server (Like Call of Duty or Battlefield etc)

This information is stored in a database, retrieved and stored in a class like this, which is do not destroy on load:

 public class PlayerProfile : MonoBehaviour {
     public string DisplayName;
     public List<Item> Inventory = new List<Item>();
     public Item PrimaryWeapon;
     public Item SecondaryWeapon;
 }

Then, once the local client has started, I am using a Command to send this information to the server:

 public override void OnStartLocalPlayer() {
     if (!hasAuthority) { return; }
     string DisplayName = PlayerProfile.instance.DisplayName;
     Item PrimaryWeaponDetails = PlayerProfile.instance.PrimaryWeapon;
     CmdSetupPlayer(DisplayName, PrimaryWeaponDetails);
 }

This is the command:

   [Command]
   public void CmdSetupPlayer(string displayName, Item PrimaryWeaponDetails) {
     DisplayName = displayName;

     GameObject instance = Instantiate(ItemPrefab);
     instance.GetComponent<Item>().SetItemDetailsFromPlayer(PrimaryWeaponDetails);
     NetworkServer.Spawn(instance, connectionToClient);
     PrimaryWeapon = instance;
 }

Display name gets set fine, the instance of Item is spawned on the server, however I get an error saying "ID" is not set, in the SetItemDetailsFromPlayer method, which is a method on the Item script itself:

 public void SetItemDetailsFromPlayer(Item Item) {
     ID = Item.ID;
     Name = Item.Name;
     Price = Item.Price;
     Description = Item.Description;
 }

I have read that I can only pass certain types of data to commands/rpcs etc, but Mirror's documentation shows some examples of them using custom classes/objects so I'm a little confused as to what exactly I should be doing here.

I can only assume that the Item PrimaryWeaponDetails is actually null because the command isn't accepting it? Very unsure please help

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

185 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

My SyncVar resets each time a client joins. 0 Answers

I'm getting an error: "AudioClip can't be deserialized because it has no default constructor" 1 Answer

How to write a surface shader for realtime reflection? (CG) 0 Answers

is mirror unity support local wifi host on android? 1 Answer

Unity Mirror: SocketException: could not resolve host ' ',Unity Mirror: How to Fix "SocketException: could not resolve host ' ' " 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges