2D Bones move differently in Editor than the Scene
Apologies for the Title. Didn't know the best way to describe my issue.
Attached two gifs. The first is the Skinning editor. Moving a bone will move all the connected bones. But that is not at all what happens once in the scene, where is truly matters.
What am I doing wrong? I have done a lot of searching for this before resorting to help here. I am using Plunka as it is in the source packages.
In the scene it's as if the bones don't even know they are attached.
Thanks, T
[1]: /storage/temp/196744-bonesmove-inscene.gif
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