- Home /
Rotation problem of two different prefabs
Hello, I have a problem that I have been struggling with and cannot find a solution to.
That is,
I Have a Character and a Weapon, both have animations.
I'm trying to combine the character and weapon using Animation Rigging, but there is a problem!
The rotation of my character and the rotation of my weapon are different,
character rotation; Green arrow > down - up Blue Arrow > Forward - Backward Red Arrow > Right - Left
Weapon Rotation; Green Arrow > Right - Left Blue Arrow > Down - up Red Arrow > Forward - Backward
How can I use the same rotation on my two objects, make both Local or Global?
I may have explained it a little confusing! I'm sorry for that.
Thanks for your help.
Your answer
![](https://koobas.hobune.stream/wayback/20220613055424im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Can the animation editor create local rotational data? 3 Answers
Touch point to world coordinate and local coordinate 1 Answer
Camera rapidly changes it's position when the parent changes. 0 Answers
How can i animate my Object? (bones available) 1 Answer
Way to just export animtion data from maya into unity 1 Answer