Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by importguru88 · Jun 27, 2016 at 09:50 PM · gameobjectspawning problemsspawnpoints

How do I call SpawnPoints,SpawnLocation,Gameobject,and spawn at certain time

I am spawning the gameObject wrong . The I want to do it is spawn the gameObject at different locations in the scene , and do spawnpoint . I want to spawn at certain time like every 5 seconds or 10 seconds at different locations. Here is my script :

 using UnityEngine;
 using System.Collections;
 
 public class Script : MonoBehaviour {
 public GameObject ;
 
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     GameObject.SetActive;
     }
 
     void SpawnPoint()
     {
         
         
         
     }
 
     void Spawnlocation()
     {
         -=time.deltatime;
         
         
     }
 
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Dibbie · Jun 28, 2016 at 07:29 AM

Create a Transform array of spawn points, then depending on if you want to spawn them at random locations, use Random.Range, otherwise, just go incrementally in order with Out Of Bounds checks.

So thad look something like: public int i = 0; //increment value to shift through your array public Transform[] spawnPoints; //You would set the size, and assign each element in this array in the Inspector. public GameObject target; //The thing you want to be spawning

 void Start(){
 InvokeRepeating("Spawn",10f); //Calls the "Spawn" function every 10 seconds.
 }
 
 void Spawn(){
 //incremental spawning, without Random.Range.
 target.transform.postion = spawnPoints[i]; //Spawn the target at the indexed spawn point in your array
 i++; //increment i by 1.
 
 //Index Out Of Range check
 if(i > spawnPoints.Length){
 i = 0; //reset i to the first index
 }
 }

Then by random location spawning: public Transform[] spawnPoints; //You would set the size, and assign each element in this array in the Inspector. public GameObject target; //The thing you want to be spawning

 void Start(){
 InvokeRepeating("Spawn",10f); //Calls the "Spawn" function every 10 seconds.
 }
 
 void Spawn(){
 //incremental spawning, without Random.Range.
 target.transform.postion = spawnPoints[Random.Range(0,spawnPoints.Length)]; //Spawn the target at a random indexed spawn point in your array
 
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

52 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to prevent multiple spawns from a single spawn point? 1 Answer

How can i spawn a prefab at an empty game object? C# 3 Answers

Is it possible to instantiate a prefab in 2d game from particular locations without using empty game object? 2 Answers

Spawn gameobject in proper spawn position 0 Answers

How to spawn objects using an array of spawn points w/o intersecting 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges