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Question by
rogerbacon · Jul 23, 2016 at 10:06 PM ·
dlldebug
Debug a DLL that's loaded by a Unity program.
I have a Unity program that I did not write and for which I do not have the source code but it calls a DLL plugin I am writing. I would like to know how to debug my code because "Attach to Process" doesn't work. It says my breakpoints won't be hit because no symbols are loaded. I'm using visual studio 2013 but I'm open to other platforms if that is the only way to be able to debug this.
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