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Question by Langley · Jul 24, 2014 at 08:20 AM · animationanimatorboxcollider2d

BoxCollider2D won't update size during Animation unless transform changes too.

Here's the issue abstracted:

I have a Player object with a Rigidbody, a BoxCollider2D and an Animator Attached to it. The animator has a default state called Idle and the only thing that animation does is change the player's BoxCollider2D size.

The boxcollider never changes its size when I run the project, I tested it by colliding it with another BoxCollider2D and it never resizes.

NOTE: If I do ANY change to the transform component of the player (like changing its position or its rotation), the BoxCollider2D resizes correctly both in the animation editor and in the game running.

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avatar image Langley · Jul 24, 2014 at 06:10 AM 0
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This is definitely a bug. I found a workaround:

You don't have to make changes to the transform in the same animation for it to work correctly, you can just add any other animation that does a change in the transform object even if you don't use that animation ever, as long as its in there it'll fix it.

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