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Question by Artomix · Dec 07, 2014 at 10:58 PM · cubeteleportcubesinstantiate-game-object-a

teleport an object in space

Hello,

I have made a game so far, and now I want to instantiate a sphere. if that sphere collides with a object, it needs to teleport to the location of the object i want. (The object can rotate). Here is a screenshot: alt text

that blue sphere can collide with those yellow buttons on the cubes. For example, if it collides with the green cube, then it will come out of the other green cube. How can i make that it uses a * force into the right direction? Does anyone have a example script or ideas?

Thank you for the help.

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avatar image Baste · Dec 08, 2014 at 01:15 AM 1
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Your screenshot is broken.

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Answer by hav_ngs_ru · Dec 08, 2014 at 05:05 PM

i guess you dont need a force, just change transform.position

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avatar image Artomix · Dec 08, 2014 at 08:23 PM 0
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what exactly do you mean with 'change transform.position'?

avatar image cariaga · Dec 09, 2014 at 09:33 AM 0
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@Artomix he means player.transform.position = target.transform.position;

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Answer by leonardherndon · Dec 08, 2014 at 08:53 PM

You'll want to change the position of the sphere's transform.

Sphere.transform.position = otherGameObject.transform.position;

That's just the position movement. But you'll need to put that in your collision detection method.

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