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How do you set up a large project?
I am still learning the basics of everything, but i am trying to understand how to build a large project for the future. I wish to know what is the right way to handle and organize a project for a complete game (more than one level and scene) from the moment that a person (professional game designer) told me that if u want to make stuff moves in unity u do not use a script attached to the object but something that i can't even recollect what it was (something like navs? nurbs? I don't remember).
Answer by Dracolyte · Feb 01, 2021 at 01:52 PM
I give you some advice's (these might not be the best but they are better than nothing :) )
These might not be the advice's you want, but here are some basics, that i've learned :)
You should keep your code clean and understandable for everyone
You should make folders for sound FX, sprites etc
Dont put everything in a single script. Make scripts, that do only one thing and make them all so, that they can communicate
Avoid using the Update() method to often. It slows down your game
If your code works from the first time, don't let it stay like it is. Make the code better until its perfect!
Now some tips for organizing a project
Use a To-Do-List for Ideas
Visualize your concept and idea's
Keep everything clean
There are more tips and stuff, but I hope I could help you :)