Question by 
               theocharistr · May 24 at 11:22 AM · 
                angle  
              
 
              Transform Angle to a direction
var rot = Quaternion.AngleAxis(sign*Vector3.Angle(-hit.normal, A), hit.normal); can i get the vector3 A with this line
A= rot*hit.normal ?
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                