Question by
unity_DC1867EB1538F0C053FC · May 27 at 01:38 PM ·
shaderwindunderwaterswayripple
wind effect on high poly mesh,adding wind to 3d object
Hi !
What would you recommend to animate, or get a kinda wind effect on a HP mesh ?
I need to get some scanned roots moving as if they were underwater, slowly rippling or undulating. I think i need to use a shader but im already using an arnold hdrp shader, meaning ill have to edit that in the shadergraph ?
The final goal is just a video, no need for any interaction whatsoever.
Thanks a lot for your inputs !!!
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