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,2d game drop fps (prelateupdate.directorupdateanimationend)
Hey, I'm making a 2D Tower Defense game, and I have some enemies with animator components on them so I can animate the sprite sheet, I have a HUGE performance problem that I don't know how to debug, the game had A HUGE fps drop (sometimes from 200fps to 10fps), and in the profiler, there is (prelateupdate.directorupdateanimationend) in the player loop that is taking from 60% to 80% CPU usage when the drop is happening , I hope if anyone has an idea on this, Thanks in advance
,Hey, I'm making a 2D Tower Defense game, and I have some enemies with animator components on them so I can animate the sprite sheet , I have a HUGE performance problem that I don't know how to debug, the game had A HUGE fps drop (sometimes from 200fps to 10fps), and in the profiler, there is (prelateupdate.directorupdateanimationend) in the player loop that is taking from 60% to 80% CPU usage when the drop is happening , I hope if anyone has an idea on this, Thanks in advance
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