- Home /
FATAL EXCEPTION [main] : Unity 2020.3.32f1 - java.util.ArrayList.get (ArrayList.java:439)
Hi, We are seeing this error continuously in Play console.
Unity Version - 2020.3.32f1 . Crashes are increasing with everyday passing.
We are not able to reproduce it on any devices.
Major percentage seen on Android 11 and 10. 
Any suggestions for how we can fix this? Thanks.
java.lang.Error: FATAL EXCEPTION [main] Unity version : 2020.3.32f1 Device model : samsung SM-A125F Device fingerprint: samsung/a12nnxx/a12:11/RP1A.200720.012/A125FXXS2BVC1:user/release-keys Build Type : Release Scripting Backend : IL2CPP ABI : arm64-v8a Strip Engine Code : true Caused by at java.util.ArrayList.get (ArrayList.java:439) at android.view.View.layout (View.java:24493) at android.view.ViewGroup.layout (ViewGroup.java:7383) at android.view.ViewRootImpl.performLayout (ViewRootImpl.java:4260) at android.view.ViewRootImpl.performTraversals (ViewRootImpl.java:3695) at android.view.ViewRootImpl.doTraversal (ViewRootImpl.java:2618) at android.view.ViewRootImpl$TraversalRunnable.run (ViewRootImpl.java:9971) at android.view.Choreographer$CallbackRecord.run (Choreographer.java:1010) at android.view.Choreographer.doCallbacks (Choreographer.java:809) at android.view.Choreographer.doFrame (Choreographer.java:744) at android.view.Choreographer$FrameDisplayEventReceiver.run (Choreographer.java:995) at android.os.Handler.handleCallback (Handler.java:938) at android.os.Handler.dispatchMessage (Handler.java:99) at android.os.Looper.loop (Looper.java:246) at android.app.ActivityThread.main (ActivityThread.java:8653) at java.lang.reflect.Method.invoke (Native Method) at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:602) at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1130)
also similar exception java.lang.Error: FATAL EXCEPTION [main] Unity version : 2020.3.32f1 Device model : OPPO CPH2239 Device fingerprint: OPPO/CPH2239/OP4F2F:11/RP1A.200720.011/1649814708792:user/release-keys Build Type : Release Scripting Backend : IL2CPP ABI : arm64-v8a Strip Engine Code : true Caused by at android.view.View.layout (View.java:23384) at android.view.ViewGroup.layout (ViewGroup.java:6561) at android.view.ViewRootImpl.performLayout (ViewRootImpl.java:3988) at android.view.ViewRootImpl.performTraversals (ViewRootImpl.java:3389) at android.view.ViewRootImpl.doTraversal (ViewRootImpl.java:2354) at android.view.ViewRootImpl$TraversalRunnable.run (ViewRootImpl.java:9097) at android.view.Choreographer$CallbackRecord.run (Choreographer.java:1458) at android.view.Choreographer.doCallbacks (Choreographer.java:1256) at android.view.Choreographer.doFrame (Choreographer.java:953) at android.view.Choreographer$FrameDisplayEventReceiver.run (Choreographer.java:1443) at android.os.Handler.handleCallback (Handler.java:938) at android.os.Handler.dispatchMessage (Handler.java:99) at android.os.Looper.loop (Looper.java:264) at android.app.ActivityThread.main (ActivityThread.java:8315) at java.lang.reflect.Method.invoke (Native Method) at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:632) at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1049)
Thanks
Your answer
Follow this Question
Related Questions
Android version has very low FPS, but the iOS version is fine? 0 Answers
[ERROR ][Android Build] [5.3.4] Not able to build 1 Answer
cant build android apk error: CommandInvokationFailure: Failed to sign APK package 2 Answers
my script is working in Unity, editor, but didn't work On Android. 0 Answers
How to fix Gradle build errors when building android apk 0 Answers