Question by
Torii20 · May 21 at 03:15 PM ·
c#terraingeneration
Proceduraly generated rivers
I made chunk based, proceduraly generated terrain, added trees and other small details, but for couple days i was trying to figure out how to create proceduraly generated rivers witch would be generated in lower altitude of terrain. Did not found any usefull information for my case. Any ideas?
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