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Question by
Blamanos · May 20 at 05:01 PM ·
procedural generationprocedural-generationmap-generation
Procedurally generated areas in 2D
I have a grid system in my game and I want to procedurally divide squares into long islands like provided image:
My idea was to create a node-system with 2D coordinates, and then add a direction and distance to add the next node. Then, all the squares surrounding the nodes gets added according to a certain radius, see image:
Is this a viable way of generating these kind of areas, or is there a better way? And if that's the case, any tips on how I could implement this in a good way?
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