How to make a range system for a tower defense game?
Iam making a range system for my tower defense game, its a game like clash of clans, but iam having problems trying replicate the range system:
Bassicaly i dont know how i should display the range and make the collision system, first i tryed use LineRenderer to display the range, but sadly i cant move it always stay on same position, than i added a 2D Sprite Circle and changed the rotation to : x = 45, y = 0, z =0, it look like a Ellipse but the problem is i cant position it correctly:
Even both on position 0,0,0 the ellipse dont looks on center.
Bassicaly i need the best way to make a range system, the range should be easy to increase the size, visualize correctly, and have a good hitbox, and accurate with the range values to show for the player.