Question by
tarahugger · Jun 28, 2018 at 11:33 AM ·
animationtimelineparametersstates
Prevent Animator proceeding from within StateMachineBehavior without Parameter?
I have an Animator with a StateMachineScript on a Node, and i want to play a Timeline clip and have the Animator exit only when the Timeline has finished playing.
I am currently doing it by setting a bool parameter 'IsTimelinePlaying', manipulating it in the StateMachineScript and checking the condition on Exit transition.
Is there a way to make this happen without parameter fiddling?
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