How to make an emission glow for certain part of a texture?
So, I have a 3d globe that when you on hover on the continents, it changes materials so the hovered continent is "selected".
I'm using a single sphere with a texture of the planet, and that material texture changes around.
Now I want it to have an emission on that selected glow... Of course, if I use the Emission option on the Standard shared material, the whole planet glows, not the continent with the different color.
I even tried having transparent textures for the single continent but its the same (even the transparent part glows)
How can I achieve this effect?
Answer by emicenizo · May 20 at 09:09 AM
Ok I just found the Emissions Map thingy that may help me achieve this effect.
More info here: https://docs.unity3d.com/Manual/StandardShaderMaterialParameterEmission.html
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